* Players must possess the same (uncompleted) guildleve as the one being activated. The following conditions must be met when leve linking: When leve linking is available, a prompt will now appear allowing players the option to accept or refuse a link. Treasure chests appearing in the field during levequests are now opened simply by targeting and selecting them rather than via the Interactions menu. * Difficulty cannot be lowered while party members are in combat. * Difficulty can be lowered multiple times until reaching one star. * Completion bonuses are adjusted in accordance with the newly selected difficulty level. The difficulty setting for certain guildleves can now be lowered after they have been activated. In the event that all party members participating in a levequest are KO'd, the remaining targets will no longer be visible by PCs outside the party. When a levequest target is situated at a significantly different elevation than the player, the minimap indicator now remains and becomes semi-transparent.
The following changes have been made to the guildleve system: Several new regional guildleves for Disciples of the Land have been added. Information on individual personalities will be now available when selecting a Path Companion.Ī Yes/No confirmation prompt will now appear when selecting a Path Companion.ĭuring main scenario quests, when players approach a door that leads in or out of an instanced area, they are now given a prompt asking whether or not they wish to proceed. The following features have been added to the main scenario quest "Fade to White," available upon completing all preceding quests and reaching a class rank of 20: Several additional tutorial messages have been implemented in the main scenario quests. An issue where text commands could be used to equip items that the player should not have been able to equip has been fixed. An issue where the retainer would be visible to other players when summoned with the bell has been fixed. An issue where the retainer would not appear when summoned with the Summoning Bell has been fixed. This will ensure that important NPCs, such as Baderon, are displayed first. NPC display priority has been modified. * Caution on numbers that can be traded at one time through trade and bazaar has been added at around 2:50 PDT on Oct. The system is undergoing a fundamental redesign and adjustments will continue to be made. * This is a temporary measure and crystals or shards obtained in excess of this amount will automatically be discarded. * With the maximun numbers of crystals and shards that can be transferred at one time through trade and bazaar will remain as 999. The maximum numbers of crystals and shards each character and retainer is capable of carrying has been changed to 9,999. * In this case, "appropriate skill rank range" means a skill rank no more than five ranks lower or higher than your own. * The party bonus system awards more points when there are more party members within the appropriate skill rank range. The party bonus system (which awards bonus skill points for battles fought in a party) has been changed so that the bonus is awarded based on the number of fellow party members in the same area who are within the appropriate skill rank range, not simply the total number of party members. Targeting and selecting a retainer will automatically open their Bazaar. * For an example of the new ward names and item categories, please visit the following page: * Items corresponding to a ward’s item category will receive lower tax rates than items that do not correspond to the category. * Wards are now assigned specific item categories. Market wards have been modified as follows: